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Swifterz
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re: 1.2 Patch Notes

http://www.swtor.com/community/showthread.php?t=363056
Barfollomew
Dark-Helmetz
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re: 1.2 Patch Notes

Wow, sorcs just got shit on. Longevity as a healer is pretty much shot and dps from my madness/lightning hybrid spec looks to be taking an approximate 7% nerf. Time to completely learn to play my class over again >.<
Swifterz
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re: 1.2 Patch Notes

And merc healing got nerfed to fuck as well. But guess what my kolto missile now hits 4 people instead of 3!!!!
Lazermuffin
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re: 1.2 Patch Notes

And whats this shit about switching tracer and fusion missile animation "by popular demand" who the hell wanted that?
Outlaw
=Outlaw=
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re: 1.2 Patch Notes

Quote:
Tracer Missile has been rebalanced in order to encourage more active gameplay rotations.

Cimos
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re: 1.2 Patch Notes

My class got changed the least. All they did was add a sound effect .


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Drummergirl

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re: Re: 1.2 Patch Notes

SWEET buffs Happy

Medical Consult now also increases the duration of Tactical Advantage by 2 seconds per point.
Medical Therapy now additionally reduces the Energy cost of Recuperative Nanotech by 2 per point.
Patient Studies now additionally increases the speed at which Diagnostic Scan channels by 15% per point.
Recuperative Nanotech has been rebalanced. It now has a 15-second cooldown, heals over 6 seconds, and heals for approximately 10% more than before.
Surgical Precision now additionally increases the maximum stack limit of Tactical Advantage by 1.

envy


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Enan Darksky

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re: 1.2 Patch Notes

Lazermuffin wrote:
And whats this shit about switching tracer and fusion missile animation "by popular demand" who the hell wanted that?


Tracer missile looks like a giant squat down ass rocket. Fusion is a wrist rocket. Fusion> greater than tracer


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Lazermuffin
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re: 1.2 Patch Notes

Enan Darksky wrote:
Lazermuffin wrote:
And whats this shit about switching tracer and fusion missile animation "by popular demand" who the hell wanted that?


Tracer missile looks like a giant squat down ass rocket. Fusion is a wrist rocket. Fusion> greater than tracer


I guess that proves I'm in the minority, the squat rocket was awesome to me. Seems like there is some power behind a full body squat rather than it shooting out of my limp wrist. To each their own Happy
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re: 1.2 Patch Notes

Georg Zoeller updated on the automatic upgrades for Rakata/BM issue. Looks like original mods will automatically upgrade, even if the originals are put back into that piece of specific Rakata/BM gear. Modified mods will not.

Be sure to restore your Rakata/BM gear to the originals before 1.2 goes in!

http://www.swtor.com/community/showthread.php?t=370385

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Hey, some answers.

1. Yes, we have updated the stat distribution on Rakata gear with 1.2.

2. If you have not modified your gear, it will seamlessly update the mods inside when you log into the game the first time after the patch has been applied.

3. If you have modified your gear, it will retain any changes you have made. Any mods you didn't change out will update.

4. Restoring the original mods into the item, before 1.2, will cause them to upgrade at the time of the patch.

The problem, of course, is that if you hand modified your gear, we ultimately have no way of knowing what your intention was. Maybe you wanted to use the mod you removed somewhere else, maybe you just wanted to replace it. We cannot make any assumption as to the intention of individual users when modding the item, preventing us from upgrading already modified items post fact.

TL;DR: Any 'original' mod in an updated item will upgrade with the patch. Any 'foreign' mod added to an item will be left untouched.

Hope that answers your questions.

Georg "Observer" Zoeller
Principal Lead Combat Designer
dysfxal
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Joined: 15 Nov 2011
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re: 1.2 Patch Notes

^^ Very interesting post Isera


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